Show raw api
{
"functions": [
{
"name": "OnReady",
"desc": "Promise that resolves when the player's data is ready to be used.",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
}
],
"returns": [
{
"desc": "",
"lua_type": "Promise\r\n"
}
],
"function_type": "method",
"source": {
"line": 83,
"path": "lib/playerdatamanager/src/ServerPlayerDataManager.luau"
}
},
{
"name": "IsReady",
"desc": "Checks whether or not a given player's data is ready",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
}
],
"returns": [
{
"desc": "",
"lua_type": "boolean\r\n"
}
],
"function_type": "method",
"source": {
"line": 97,
"path": "lib/playerdatamanager/src/ServerPlayerDataManager.luau"
}
},
{
"name": "IsManagerRegistered",
"desc": "Checks whether or not a given manager is registered. If one is not specified then it will assume the default one.",
"params": [
{
"name": "managerName",
"desc": "",
"lua_type": "string?"
}
],
"returns": [
{
"desc": "",
"lua_type": "boolean\r\n"
}
],
"function_type": "method",
"source": {
"line": 104,
"path": "lib/playerdatamanager/src/ServerPlayerDataManager.luau"
}
},
{
"name": "GetManager",
"desc": "Fetches one of the given Player's DataManagers. If one is not specified then it will assume the default one. ",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
},
{
"name": "managerName",
"desc": "",
"lua_type": "string?"
}
],
"returns": [
{
"desc": "",
"lua_type": "TableManager?\r\n"
}
],
"function_type": "method",
"source": {
"line": 112,
"path": "lib/playerdatamanager/src/ServerPlayerDataManager.luau"
}
},
{
"name": "PromiseManager",
"desc": "Promises a TableManager for a given player. If a managerName is not specified then it will assume the default one.\n```lua\nServerPlayerDataManager:PromiseManager(Players.Raildex, \"Settings\"):andThen(function(manager)\n manager:Set(\"Volume\", 0.5)\nend)\n```",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
},
{
"name": "managerName",
"desc": "",
"lua_type": "string?"
}
],
"returns": [
{
"desc": "",
"lua_type": "Promise\r\n"
}
],
"function_type": "method",
"source": {
"line": 135,
"path": "lib/playerdatamanager/src/ServerPlayerDataManager.luau"
}
},
{
"name": "ForEachPlayer",
"desc": "Runs a function for all existing loaded player data and all future player data.\n```lua\nServerPlayerDataManager:ForEachPlayer(function(player)\n local defaultManager = ServerPlayerDataManager:GetManager(player)\n defaultManager:Set(\"Volume\", 0.5)\nend)\n```",
"params": [
{
"name": "fn",
"desc": "",
"lua_type": "(player: Player, data: any) -> ()"
}
],
"returns": [
{
"desc": "",
"lua_type": "Connection\r\n"
}
],
"function_type": "method",
"source": {
"line": 154,
"path": "lib/playerdatamanager/src/ServerPlayerDataManager.luau"
}
},
{
"name": "GetReplicator",
"desc": "Returns the TableReplicator for a given player. If a replicatorName is not specified then it will assume the default one.\n```lua\nlocal replicator = ServerPlayerDataManager:GetReplicator(Players.Raildex, \"Settings\")\n```",
"params": [
{
"name": "player",
"desc": "",
"lua_type": "Player"
},
{
"name": "replicatorName",
"desc": "",
"lua_type": "string?"
}
],
"returns": [
{
"desc": "",
"lua_type": "TableReplicator?\r\n"
}
],
"function_type": "method",
"source": {
"line": 170,
"path": "lib/playerdatamanager/src/ServerPlayerDataManager.luau"
}
},
{
"name": "RegisterManager",
"desc": "Registers a config table for new managers to use for construction.\n\n```lua\nServerPlayerDataManager:RegisterManager({\n Name = \"Settings\",\n GetData = function(player, profile)\n return profile.Data.Settings\n end,\n ReplicationTargets = \"Self\",\n Tags = {UserId = player.UserId},\n})\n```\n\n:::caution Modifying the given table\nDO NOT MODIFY THE TABLE AFTER PASSING IT. Treat it as frozen. Doing so can cause potential\ndesyncs between players.\n:::",
"params": [
{
"name": "config",
"desc": "",
"lua_type": "{\r\n Name: string,\r\n GetData: (player: Player, profile: Profile) -> table,\r\n ReplicationTargets: (\"All\" | \"Self\" | Player | {Player})?,\r\n Tags: table?,\r\n Parent: table?,\r\n Client: table?,\r\n} | string"
}
],
"returns": [],
"function_type": "method",
"source": {
"line": 199,
"path": "lib/playerdatamanager/src/ServerPlayerDataManager.luau"
}
},
{
"name": "Start",
"desc": "Starts the service and sets up all the Player's data managers.\n```lua\nlocal PlayerDataManager = PlayerDataManager.Server.new()\n\nlocal PPM = PlayerProfileManager.new()\nPlayerDataManager:Start(PPM)\n```",
"params": [
{
"name": "ppm",
"desc": "",
"lua_type": "PlayerProfileManager?"
}
],
"returns": [],
"function_type": "method",
"source": {
"line": 298,
"path": "lib/playerdatamanager/src/ServerPlayerDataManager.luau"
}
},
{
"name": "new",
"desc": "Constructs a new ServerPlayerDataManager instance.\n```lua\nlocal PPM = PlayerProfileManager.new()\nlocal PlayerDataManager = PlayerDataManager.Server.new(PPM)\n```\n:::warning PlayerProfileManager\nThe ServerPlayerDataManager requires a PlayerProfileManager instance in order to properly function.\nYou must provide a PlayerProfileManager instance before you call the `:Start` method. Optimally you\nshould provide it during the constructor phase.\n:::",
"params": [
{
"name": "ppm",
"desc": "",
"lua_type": "PlayerProfileManager?"
}
],
"returns": [
{
"desc": "",
"lua_type": "ServerPlayerDataManager"
}
],
"function_type": "static",
"tags": [
"Constructor",
"Singleton",
"Static"
],
"source": {
"line": 368,
"path": "lib/playerdatamanager/src/ServerPlayerDataManager.luau"
}
}
],
"properties": [
{
"name": "DEFAULT_MANAGER_NAME",
"desc": "The default internal manager name.",
"lua_type": "string",
"source": {
"line": 68,
"path": "lib/playerdatamanager/src/ServerPlayerDataManager.luau"
}
},
{
"name": "PlayerDataReady",
"desc": "A signal that fires when a Player's data is ready to be used.",
"lua_type": "Signal<Player>",
"source": {
"line": 75,
"path": "lib/playerdatamanager/src/ServerPlayerDataManager.luau"
}
}
],
"types": [],
"name": "ServerPlayerDataManager",
"desc": "The Server side class for the PlayerDataManager package",
"source": {
"line": 8,
"path": "lib/playerdatamanager/src/ServerPlayerDataManager.luau"
}
}